GPU渲染器 Redshift C4D Maya 3DS MAX插件版本 2.5.48 Win

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Redshift是世界上第一个完全基于GPU加速的有偏差渲染器。渲染速度提升百倍!

Redshift的渲染质量完全可以满足电影级品质的需要,他是完全基于CUDA通用计算平台的物理渲染器,可以实现跟Arnold MentalRay Vray一样的渲染品质。
Redshift可以渲染效果图,他使用跟Vray非常相似的光子缓存计算方式快速渲染出大分辨率的单帧和动态图像,熟悉Vray的用户可以迅速切换到Redshift渲染。
我们完成过9300 X 3200 的4D电影动画渲染工作,单帧渲染19000X19000的图片都没有问题。
支持Deadline和批处理渲染,可以组建渲染农场。但是因为速度非常快所以几套Redshift就可以实现过去几百台机器的渲染速度。文章源自cg资源站-https://www.cgzyw.com/19898.html

2.5.48版本更新介绍:

  • [Maya] Added AOV output for bucket mode IPR in RV
  •  [Maya] Added VP2.0 fragment shaders for RedshiftStoreColorToAOV, RedshiftStoreScalarToAOV and RedshiftStoreIntegerToAOV nodes to correctly pass through the beuty input to the out color
  • [Maya] Fixed recently introduced benign bump2D warning
  • [Maya] Fixed recently introduced regression bug that would cause file node outTransparency results to be garbage
  • [Max] Fixed a bug that could cause an exception when baking without RsBeautyBake present
  • [Houdini] Added support for custom AOVs
  • [Houdini] Fixed the portal light scale parameter on Houdini 16.5
  • [Houdini] Fixed crash launching RV on Linux
  • [RenderView] Fixed crash saving images from Render View when motion blur is enabled
  • [All] Custom AOV StoreToColor etc nodes now respect shader opacity cut-outs
  • [All] Fixed bug that would result in garbage custom AOV results when mixing color shader output with vector shader output
  • [All] Fixed bug that could result in a performance-related assert when rendering with Custom AOV shaders
  • [All] Fixed bug that would result in garbage bump maps for baked textures
  • [All] Fixed rare bug that could trigger ray counting overflow errors

支持的软件:

  • Cinema 4D R16/R17/R18/R19
  • 3DS MAX 2013/2014/2015/2016/2017/2018
  • Maya 2014/2015/2016/2016.5/2017/2018
  • Houdini 14/15/15.5/16/16.5
  • Softimage 2011/2012/2013/2014/2015
  • Katana 2.5v4/2.6v1
文章源自CG资源站-https://www.cgzyw.com/19898.html文章源自CG资源站-https://www.cgzyw.com/19898.html

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